Seedance 2.5 is one model. Buying it is nine different products.

The same ten seconds of 720p output — no reference video, list prices — costs anywhere from about $2.10 to $7.20 depending on which route you take. And the most expensive route is usually not the one that feels expensive, because most platforms hide the real rate behind credits.

Here is the normalized comparison, all figures checked on November 15, 2026 (each row names its source).

Platform 10s 720p clip How the number is built
Volcano Engine (ByteDance official API) ~$2.10 (est.) doubao-seedance-2.5 at ¥70/M tokens, ~216k tokens per 10s clip ≈ ¥15.1. Flash tier ¥46/M ≈ $1.40
OpenRouter (API) $2.31 $0.23112/sec provider rate × 10s, billed in seconds
Kie.ai (reseller, beta) $3.15 63 credits/sec × 10s × $0.005/credit
Higgsfield $3.43 70 credits × $0.049/credit ($49 plan / 1,000 credits)
WaveSpeed $3.60 $0.36/sec × 10s (current 10% promo: $3.24)
Dreamina (ByteDance) $4.23 370 credits/clip at the $18 plan's credit value
Magnific $4.40 Competitor-reported per-clip figure
OpenArt $4.55 Competitor-reported per-clip figure
Runway $7.20 Competitor-reported per-clip figure

Why the numbers aren't comparable as published

The nine routes are not selling the same thing:

  • Subscriptions sell a credit allowance that renews monthly.
  • APIs bill per second of generated video.
  • Resellers sell credits whose value depends on which plan you bought.

A "credit" therefore has no fixed price. Normalizing to dollars per 10-second 720p clip is the only way to put them in one column.

Credits are not a currency — the 27× trap

This is the part that actually costs people money.

Dreamina's promo month sells 1,575 credits for $0.29 — about $0.000184 per credit. Kie.ai sells credits at $0.005 each.

Both platforms bill Seedance generations in credits, and their per-second credit counts look broadly similar (37/sec vs 63/sec). But the unit is worth 27× more on one than the other:

$0.005 ÷ $0.000184 ≈ 27

So when you compare "63 credits" against "37 credits", you are comparing numbers with different units. Multiply by the dollar value of the credit first, or you will draw the wrong conclusion about which platform is cheaper — sometimes by an order of magnitude in the wrong direction.

Two more versions of the same mistake:

  • Promo pricing masquerading as list pricing. Dreamina's promo month works out to roughly $0.07 per 720p clip. Runway's figure is $7.20. That is a ~100× spread between two numbers that both honestly describe "one clip" — the promo renews at $15/month, and the cheap rate does not survive it.
  • Sticker price vs. cost per usable clip. If you generate ten clips and keep two, you paid for ten.

The only formula you need

cost per clip = dollars-per-second × duration × number of generations

Retries count. Discarded generations count. Budget for iteration, not for the final clip.

For resolution, use the ladder rather than guessing — WaveSpeed publishes the full one, which makes it a useful reference even if you buy elsewhere:

Resolution List $/sec With reference video
480p $0.18 $0.11
720p $0.36 $0.22
1080p $0.90 $0.55
4K $1.80 $1.10

What I'd actually do

  1. Price by dollars per second, never by credits. This one rule avoids most of the overpayment in this category.
  2. Use the official API when you are building something. It is the cheapest route at scale — but it needs a Volcano account with real-name registration, and it is not a consumer app.
  3. Use a subscription when you generate a handful of clips a month. At low volume the per-second rate barely matters; the subscription's fixed cost wins.
  4. Iterate cheap, finish expensive. Draft on the fast/cheap tier, then run the winning prompt once at premium setting. One premium generation beats five premium attempts.

Caveats, stated plainly

  • The three competitor-reported figures (Magnific, OpenArt, Runway) come from a third party's cross-platform comparison. Treat them as directional until verified on the vendor's own page.
  • The Volcano Engine number is a formula-based estimate, not a quoted price — actual billing is by API usage.
  • This category reprices constantly. Every figure above was checked on November 15, 2026; check again before you buy.

The full dataset — per-resolution rows, formulas, source URLs for each number — is open and free to download:

github.com/qian9332/seedance-2-5-pricing (CC BY 4.0)

A longer write-up with the specs, the five-step workflow and prompt templates is on the site: Seedance 2.5: specs, how to use it and what a clip really costs.

Disclosure: I maintain Prismstead, the pricing database behind this data. The dataset is public so the numbers can be checked without trusting me.