I'm taking two consulting slots this week — one-hour, focused sessions on a single concrete iOS/macOS problem.
What I'm good at (13 years native Apple platforms):
- A crash you can't reproduce, or a frame-rate drop that only shows up on device
- Memory growth in long sessions
- WebRTC / screen-sharing pipelines: capture, encode, transport, decode
- App Review rejections (2.1, 4.2, 4.3, 5.1) — evidence gathering, not just appeals
- Inherited codebases: where to start, what to leave alone
Recent work: merged two parallel live-streaming iOS SDKs into one 2M-line codebase (~90% less maintenance, zero high-severity incidents); led client work for a global sports event with 30+ engineers; rebuilt the view layer of a 100M+ DAU app.
How it works: $15 for 60 minutes, booked here → https://devinspire734.gumroad.com/l/60-minute-ios-debugging-session
You send the symptom, the stack, and what you already tried; I reply within 24h with two time slots (GMT+8, EU afternoon / US morning overlap). If I can't reproduce or explain the issue on the call, it's free.
If you'd rather just read: I also wrote up one of these debugging sessions as a case study — 0% packet loss and still 35 freezes → https://dev.to/devinios/zero-packet-loss-35-freezes-a-screen-sharing-performance-case-study-3hf8
Two slots, first come first served.

