Tell someone you’re building something in the evenings, and watch the question arrive almost immediately: “Oh nice, are you going to sell it?”

It’s a kind question. People mean well. But somewhere along the way it became the default, as if a project only counts when it has a pricing page, a launch plan and a revenue goal. As if building something just because you wanted to is a little bit naive.

I want to push back on that. Gently, but firmly.

When did every project become a startup?

Developers have always built things for fun. Long before “side hustle” was a word on every feed, people were writing tiny tools, games, bots and weird experiments at midnight, purely because they were curious. Years ago, in a Stack Overflow survey, more than 80% of developers said they code as a hobby, outside of work.

What changed isn’t the building. It’s the expectation around it. Now a side project is supposed to have a niche, an audience, a funnel and a monthly revenue screenshot. And if it doesn’t, the quiet message is that you wasted your time.

That pressure does something sneaky. It turns a want to into a have to.

The question worth asking instead
Not “Can this make money?” but “What do I want this project to give me?” Sometimes the honest answer is joy, curiosity or just an evening that feels like mine.

What happens when a hobby becomes a business

In a Fast Company piece on monetizing hobbies, sociologist Tracy Brower describes what often follows when a hobby starts earning: your focus shifts from enjoyment to customers, clicks and income. Deadlines appear. Admin appears. The activity you loved gets crowded out by everything around it.

Developers know this pattern well. The moment a fun project gets “serious”, you stop playing with the interesting problem and start writing billing logic, answering support emails and worrying about churn. Those things aren’t bad. They’re just a job. And you already have one.

“Not everything you build has to pay you back in money. Some things pay you back in you.”

The things a “useless” project gives you

Here’s what I find most interesting. Projects done just for the joy of it aren’t only nice. They seem to make us better at our actual work.

In a study from San Francisco State University, researchers led by Kevin Eschleman looked at hundreds of employees and found that people who did creative activities outside work were rated as better creative problem solvers and more helpful colleagues on the job. Importantly, the benefit went beyond simple rest. And the researchers noted that the activity works best when people choose it themselves, not when it feels controlled.

In other words: the freedom is the point.

A side project with no business goal gives you things that are hard to get anywhere else:

  • A place to be a beginner again. No stakeholders, no code review, no deadline. You can try the new framework, write ugly code and throw it away.

  • Your own taste. At work you build what the ticket says. On your own project, every decision is yours, and you slowly learn what you actually like.

  • Proof of curiosity. A small, finished thing on GitHub or a blog says more about you than another certificate. Not because it earns money, but because you made it on purpose.

  • Rest that doesn’t feel like doing nothing. Some people knit. Some people run. Some of us build tiny apps nobody asked for. All of it counts.

It’s allowed to be just for you

I started She Builds Within because I needed a place on the internet where I felt understood. Not because I had a business plan. Some days I think about how it might grow, and that’s fine too. But the reason it exists is that I wanted it to exist.

That’s a perfectly good reason to build something. Maybe the best one.

If you’re sitting on an idea because you can’t see how it would make money, here’s your permission slip: build it anyway. A habit tracker only you will use. A silly game for your friends. A tool that fixes one tiny annoyance in your day. A website for your dog. It doesn’t have to scale. It just has to make you want to open your laptop.

A few gentle rules for joy-first projects

  • Make it small enough to finish. A weekend-sized project you complete will give you more energy than a six-month idea you abandon.

  • Skip the metrics. No analytics, no stars to chase, no follower counts. Notice how it feels to build without being measured.

  • Set a “stop” rule, not a deadline. Stop when it stops being fun. Pausing a project isn’t failing it.

  • Share it if you want to, not because you should. Showing your work can be lovely. It just isn’t required.

  • Let it change. Maybe one day it becomes a product. Maybe it becomes a lesson. Both are good endings.
    **
    And if it does make money one day?**

Great. Truly. There’s nothing wrong with getting paid for something you love, and some of the best products started exactly like this, as a thing someone built for themselves.

The difference is the order. When you start with joy, money is a possible bonus. When you start with money, joy is often the first thing to go.

Try this this weekend
Write down three tiny annoyances from your week. Pick the smallest one. Give yourself two evenings to build something that fixes it, just for you. No launch, no plan. Just see how it feels.

What’s a project you built (or want to build) just for fun? Tell me in the comments. I’d love to see it.

Sources & further reading

  • “Creative activities outside work can improve job performance”, ScienceDaily / San Francisco State University, April 2014: Eschleman et al. on creative activity outside work, job performance and recovery (Journal of Occupational and Organizational Psychology).

  • “Why you shouldn’t monetize your hobby”, Tracy Brower, Fast Company, February 2023: how earning money from a hobby can change motivation and enjoyment.

  • “Developers Are Coding for the Love of It (Plus the Money)”, Dice, December 2018: on Stack Overflow survey data showing most developers code as a hobby.

Originally published on She Builds Within, where I write honest essays about the human side of building software.
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