I pulled Roblox's public API every day for a week to watch one game go vertical
JackDEV Community
3 views
Late August I kept seeing the name Dungeon Lootr in places it hadn't been before. I wanted to know whether the game was actually growing or whether I was just noticing it more. Turns out Roblox exposes enough public data to answer that without an API key, so I started pulling it every day.
The endpoint is boring in the best way:
curl "https://games.roblox.com/v1/games?universeIds=9656201728"
You get back visits, playing, favoritedCount, updated and a few other fields. A second call to /v1/games/votes?universeIds=... gives you up and down votes. No auth, no rate-limit drama at once-a-day volume.
Here is what a week of that looks like for this one game:
Date
Total visits
Playing right now
Favorites
Approval
Sep 2
4.83M
—
25.5k
96%
Sep 3
5.39M
10.8k
29.8k
96.1%
Sep 4
6.85M
11.4k
38.6k
96.1%
That is about 1.4 million more visits than when I checked yesterday, and favorites jumped by almost nine thousand. The updated timestamp moved twice in two days (Sep 2 23:06 UTC and Sep 4 00:56 UTC), so the developers are shipping while the curve is climbing rather than sitting on it.
The part that surprised me: the game was created on January 31, 2026. It sat there for seven months doing nothing visible, then flipped in the last week of August. I do not have a clean explanation. No single creator video I can point to, no front-page placement I noticed. It just started compounding.
I wrapped the two calls into a tiny CLI so I would stop retyping the universe ID: https://github.com/jackzhouqd/roblox-game-stats — plain Python, no dependencies. Point it at any universe ID and it prints the same table.
A few caveats before anyone reads too much into this:
visits is cumulative and not deduplicated. It counts sessions, not people.
playing is a snapshot at the moment you call it. Hit it at 3am and you will get a different number than at 8pm.
One day of movement means nothing on its own. A week of movement in the same direction is when I start paying attention.
What I am doing with it: I keep a guide site for the game at https://dungeonlootrgame.com/ and update it as the game changes. There is a classes breakdown and a codes page that currently says "none verified yet", because every code list I have found elsewhere is either recycled from another game or invented. I would rather publish an empty page than a fake one.
If the numbers keep going the way they have this week I will post an update. My guess is the curve breaks sometime in the next two weeks, since most Roblox spikes do. So far it has not.
Originally published at nlocoding.com
38% of new APIs built in 2025 were designed, tested, or maintained by AI-enabled dev tools. Not by humans working solo. Not even close.
The API economy is moving. Fast. Two years ago, few teams trusted AI to write production code. In 2026, 61% of backend te
Originally published on tamiz.pro.
The Vanishing Act
AI agents vanish in production for three reasons: stateful sessions time out, dependencies bloat the runtime, and costs spiral silently. This guide fixes all three with minimal infra.
Prerequisites
Node.js 18+ or Python 3.
Vergessen Sie Hub-and-Spoke! Ihr klassisches VPN-Design ist ein Relikt aus einer Zeit, in der Bandbreite teuer und Ausfallsicherheit ein Luxus war. Heute ist ein zentraler VPN-Server, durch den der gesamte Traffic gequetscht wird, nichts weiter als ein selbstgebauter Flaschenhals und ein gigantische