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DevOps

Switching from GPT-5.6 Sol to GPT-6 Astra: Start with Medium Effort

GPT-6 Astra at high reasoning effort produced the implementation I decided to keep. I still plan to use medium effort by default. High handled the interactions between retries and persisted state more completely, but its implementation run took about 48 minutes against medium's 31. In a separate re

Dev.to (EN Zone)
О
Backend

О теории типов

Известный "кризис оснований математики", который произошел в начале XX века. Возник он из-за (или благодаря, тут трудно сказать) "Наивной теории множеств" Георга Кантора, которая на первый взгляд должна была стать точкой сбора всех математиков. Все мы, особенно разработчики, интуитивно понимаем теор

Dev.to (EN Zone)
C
Backend

Chuks v0.1.1, The Correctness Release

Chuks has two execution modes: a bytecode VM you develop against, and a native binary you ship. v0.1.1 is about making them agree everywhere, down to the last digit of an IEEE-754 float. Chuks runs your code two ways. A bytecode VM you develop against, it starts instantly, so the edit-run loop fee

Dev.to (EN Zone)
S
AI & ML

Stop changing your sprite sheet to fix animation speed

An eight-frame animation does not have a fixed duration. At 8 fps it lasts one second; at 12 fps it lasts two-thirds of a second; at 16 fps it lasts half a second. Before drawing or generating more frames, check whether the problem is missing poses or the time each pose stays on screen. We maintain

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