Open Source
Simulation of Refraction Through Voxel Volumes
arXiv eess.IV0 views
arXiv:2611.07690v1 Announce Type: cross Abstract: Ray tracing in X-ray science has typically been limited to descriptions where refraction occurs only at interfaces, ignoring the refraction occurring due to the continuous variations in index of refraction in the bulk of a material, as are common in biological samples like bone. We propose a method to simulate X-ray images directly on voxel grids using curved rays. We first validate this method compared to a model with an analytical solution, and then investigate the effects of voxel size, interpolation choice, and illumination to grid alignment on a few simulated test objects. From these investigations, we make several recommendations to guide simulations using these techniques.
Source:https://arxiv.org/abs/2611.07690PreviousFinite Element Elastographic Analysis of Kidney MRI for Computational Assessment of Chronic Kidney DiseaseNextInterpretable Multimodal MRI-Clinical Fusion for Functional Outcome Prediction After Acute Ischemic Stroke
Related posts
I re-ran the numbers in a post about awesome-list spam. The count held. The shape didn't.
0dev.to GitHub
Four on-device TTS models on one CPU core: LinnetTTS, Piper, Kokoro, pocket-tts
0dev.to Machine Learning
The capacitor markings that are not microfarads
0dev.to Beginners

I can finally SEE what my Claude Code agents are doing
0dev.to AI
What Is Software Design? Why AI Agent Factories Skip It
0dev.to AI
Show HN: Overhead – the planes overhead, painted on an e-ink frame
0Hacker News New