AI & ML
EGT: Execution-Grounded Traversability through Learned Closed-Loop Trajectory Distributions
arXiv cs.RO0 views
arXiv:2611.09270v1 Announce Type: new Abstract: Rough terrain traversability is often estimated through point-wise roll, pitch, or force-angle margins along a planned path. However, these metrics are often inaccurate and overly conservative because they ignore how terrain disturbances and low-level controller corrections can affect the vehicle's motions. To overcome these limitations, we introduce Execution-Grounded Traversability (EGT), defined as the probability that a vehicle-controller pair can execute a candidate path while meeting trajectory-level tracking and progress requirements. We estimate EGT by predicting the distribution of closed-loop trajectories using a latent-space flow matching (FM) model conditioned on multi-resolution terrain features and 3D vehicle attitude and wheel-ground contact points prior. Across 650 simulated trials on unseen terrains, EGT reduces safe-path rejection to 2.2% (versus 11.4%-39.5% for pose-margin and force-angle baselines) and unsafe acceptance to 7.7%. Integrated into a receding-horizon sampling-based planner, EGT reduces navigation failure rates by 24-42 and 30-44 percentage points over [1] and [2], respectively, while cutting goal-reaching time by up to 20.5% and 45%. Finally, we demonstrate zero-shot transfer of our simulation-trained model to real-world outdoor experiments.
Source:https://arxiv.org/abs/2611.09270PreviousSUGARv2: Learning Diverse Visual Humanoid Loco-Manipulation Skills from Synthesized Interaction ReferencesNextTask-Driven Closed-Loop Design Optimization of Passively Morphing Quadrotors for Contact-Mediated Narrow Gap Traversal
Related posts
![Path Planning and Autonomous Navigation — Ch.24: Advanced Autonomous Behaviors [KR]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fgmggiae4nyxpukfvgqba.png)
Path Planning and Autonomous Navigation — Ch.24: Advanced Autonomous Behaviors [KR]
0dev.to
화면이 사람을 붙잡는 힘 — AB 1709 소송이 개발자에게 던지는 질문
0dev.to
![Path Planning and Autonomous Navigation — Ch.12: Reversing and Parking [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2F1k9m20qhwzb1csyeu5v1.png)
Path Planning and Autonomous Navigation — Ch.12: Reversing and Parking [EN]
0dev.to
![Path Planning and Autonomous Navigation — Ch.13: Docking and Charging [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Ff66zllmrqlif2vsyczxb.png)
Path Planning and Autonomous Navigation — Ch.13: Docking and Charging [EN]
0dev.to
![Path Planning and Autonomous Navigation — Ch.16: Rough Terrain Driving [EN]](https://media2.dev.to/dynamic/image/width=800%2Cheight=%2Cfit=scale-down%2Cgravity=auto%2Cformat=auto/https%3A%2F%2Fdev-to-uploads.s3.us-east-2.amazonaws.com%2Fuploads%2Farticles%2Fmltd2hs9q5yutx3myjia.png)
Path Planning and Autonomous Navigation — Ch.16: Rough Terrain Driving [EN]
0dev.to

Implementing the Modern Data Strategy: Microsoft Fabric Blueprint
0dev.to