AI & ML
Patch-Based Generalized Neural Texture Upscaling
arXiv cs.GR0 views
arXiv:2611.07289v1 Announce Type: new Abstract: We propose a lightweight neural texture upscaling method. A single generalized MLP is trained on a diverse collection of texture patches and integrated into the texture sampling stage, upscaling low-resolution textures on-the-fly at rendering time. Because the model is generalized rather than overfit to specific content, no per-asset training is required - the same model applies to any existing scene without modifying texture data or the asset pipeline. Storing lower-resolution base textures reduces disk footprint, upscaling at sampling time eliminates the need to store high-resolution textures in VRAM, and sharing a single set of model weights across all textures ensures non-divergent GPU execution. We evaluate our method across multiple texture classes, demonstrating consistent improvement over analytic upscaling methods in perceptual quality.
Source:https://arxiv.org/abs/2611.07289PreviousCertified folding-free deformable image registration: A whole-cell Jacobian certificate and a sequential variational solverNextDC-SQEM: Medial Mesh Extraction by Dual Contouring with Spherical Quadric Error Metric
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